We don't always like being nonplussed

Saturday, December 4, 2010

Weekend Special - Pokemon Black Dreamworld

So, I figured we would finish off with the one thing people are really going to want to know about, which is the Dream World that you interact with in this Pokemon game. It's pretty simple once you're signed up, and I honestly still don't have any idea how I managed it. A friend told me about some fan site or something you had to sign up for first, which I did, and then it gave me a number. I put in that number, along with one generated in the game, and I was signed up as a member of the Dream World!

Let's go through an average Dream World journey, shall we?

Friday, December 3, 2010

Torneko Day 5: Damn those Warpy Lumps!

So the next level looks pretty much like the last one. I drop in next to a +3 version of my regular shield- total defense power 9. Sorry Spiky Shield, but you just can't compete with that. It finally occurs to me that the thing that nearly killed me yesterday was a Mummy- the new shield takes a lot of the bite out of that attack. Takes me about three turns to Lirpa one to death.

Thursday, December 2, 2010

Torneko Day 4: Mushrooms, Mummies, Mines!

Okay, so I just got the Zoom Herb so I can bail out if I get in trouble. Now it's time to try and get into trouble.

Wednesday, December 1, 2010

Torneko no Daibouken Day 3: in which Torneko lives through a whole post.

The nice thing about Mystery Dungeon games is that you're never quite screwed the same way twice. But you will be screwed. And frequently. No shield to start with this time, so I'm taking 2 damage a hit from slugs this time through. But!

Tuesday, November 30, 2010

Torneko no Daibouken, Day 2: Bastards, I tell you!

Okay, when we last left our hero Torneko, he had accidentally quit for a while while trying to find the map display. And now, we're back! Turns out the one I wanted was the one in the upper right marked Mappu. That was way too obvious for me to try, naturally.




So I wander into the room in the center where the monsters are sitting still- that means they're probably asleep. I find a sack with some gold, beat the slugs down, and...

Monday, November 29, 2010

Torneko no Daibouken Day 1: I think I just named the town Lance.

So. This was my idea, and I'm the one posting under the name of the site- and I'm the only one who hasn't written a Flailthrough yet. For shame, for shame!

Luckily for me That Guy has been taking this really seriously, and in getting games together he snagged a couple that are Relevant to My Interests. The interests in question this time around are Dragon Quest and Mystery Dungeon. The Fushigi no Dungeon series is long-running and probably best known in the US now by their Pokemon entries. But just as with Pokemon proper, Dragon Quest was there first! Torneko no Daibouken (or Torneko's Great Adventure if you prefer. Or Taloon's Great Adventure if you really prefer) was only the second in the Mystery Dungeon series, and was the first DQ spinoff. Plus it features one of my favorite characters ever.

Sunday, November 28, 2010

Retro Pokemon Weekends: Pokemon Green Flailthrough Day 20

So the ever considerate Flailthroughs and Co. has pointed out to me that rather than drive myself insane with a ridiculous deadline to get everything done by Day 21, Mew will be a special feature update for... when ever the hell I get it. Said update will also involve whatever pictures I feel deserving of mockery as well as said mockery. As far as the itinerary for this Flailthrough, it will continue as normal. Moltres and Victory Road in this post, and the Elite Four and Cerulean Cave in the next.